Description
If a region’s state has not been saved yet, it can be loaded again, duplicating spawns. This can be triggered by starving inside of the region on your first cycle entering it, or by entering it multiple times in that cycle. For each starve and/or reentry, spawns will be multiplied. Using a gatewarp to start the cycle inside a gate counts as entering that region. For example, if you Gatewarped into GATE_HI_CC, left via that gate and reentered via the Pipeyard gate, then starved, spawns would be multiplied by 3x.
This glitch can only be performed on the first cycle you enter a region. Dying on the starve cycle will reset the spawns to normal, but the glitch can be attempted again. Any spawns multiplied by this glitch are permanently changed.