backflip sideflip

Description

By pressing jump while the run counter is between 0(the tick before it would change to 1) and 8, slugcat will enter the flip state. Unlike flip moves from a slide, it is possible to vary your jump arc using input directions during this move.

Notes

With turn-storage, it is possible to flip from all jumptype moves, to either downthrow or gain more height when jumping against a wall or to grab a pole. This is usually done by pressing the turn direction, up and jump simultaneously in order to jump as soon as running begins or by jumping off either the tip of a pole or off a horizontal one.

Performed from

turn, dashturn, turnstore

Allows for

downthrow

Chains to

fliproll


Gifs

Bulk