Description
With the slugcat approching any straight corner with enough horizontal speed, holding forward and pressing jump roughly within 3 pixels from the wall will make the slugcat bounce off the terrain in the opposite direction with considerable height and speed.
Notes
There are three conditions for a spring to trigger from the jump input:
- The slugcat needs to have a horizontal speed over 7.5
- The slugcat’s upper body needs to hit the wall before the lower body
- The slugcat needs to be grounded
As long as both conditions are met, pressing jump at the right timing will always trigger a spring, no matter the source of the initial motion. Some examples for setting up a wallpounce are: roll, turnboost.
Successfully triggering a spring creates a spark-like visual effect.
A spring is significantly higher than a wallpounce.
The jump input can be buffered a few frames before hitting the wall.
Unlike wallpounce, the slugcat’s movement is still responsive to directional inputs after a wallpounce, meaning that directional input will affect the slugcat’s trajectory.
In special cases where the slugcat’s running speed exceeds 7.5, it’s possible to trigger a spring without any specific setup or movement tech. Rivulet can trigger a wall pounce by running to a wall, while the others can achieve the same under mushroom’s effects.