
Description
It is possible to roll under certain conditions by holding down and left/right. A roll can last between 15-60 ticks (140 with mushrooms). From a roll, a jump input will produce a variable-height rollpounce.
Notes
Rolling stops when:
- the head is above the body and either of the following is true: the roll has lasted for over 15 ticks and down isn’t being held the roll has lasted for over 30 ticks (mushroom effect extends it up to 110 ticks)
- the roll has lasted for over 60 ticks (mushroom effect extends it up to 140 ticks)
- stopRollingCounteris over 6, which is incremented once per tick if:- touching a forwards wall with either chunk but not if a chunk has a wall on the immediate forwards tile but not in the top forwards, and for both chunks the immediate top tile is empty
- the chunks aren’t touching a floor and neither of the two tiles below them are solid if none of the above conditions are met it’s set to 0
 
Rolls can ascend 1-tile differences in floor geometry.
There is a window at the very end of the roll in which a jump input produces a rollslide without needing to re-press down and forward.
Performed from
droproll, crawlturnroll, crouchtumble, jumptumble, pounceroll, fliproll
Allows for
Chains to
Gifs
Bulk









