
Description
By buffering jumps and minimizing amount of time spent in contact with the ground it’s possible to conserve momentum by jumping. Since air resistance is significantly lower than the friction of ground.
Notes
Performed from
turnjump, throwboost, extendedslidejump, extendedslideinstantjump, extendedslideinstanthop, chargehop, chargehopcoyote, tunnelexitboost,
Allows for
Chains to
Gifs
Bulk









