eslide

Description

There is a window to extend a slide by throwing a weapon item backwards during ticks 11 through 16 of the slide. The extended slide lasts considerably longer, and has a slightly larger window to perform the corresponding extendedslidepounce and extendedslidespin.

Notes

Unlike normal slides, extended slides are not stopped by slugcat becoming airborn. This allows for any extendedslide-exiting move to be performed after dropping down to a lower floor, and for the ending pop-up of the extendedslide to occur midair.

At the end of a max-length extended slide, slugcat is popped upright out of crouching state. It is possible to use this to perform an extendedslideairjump.

As the extended slide starts, slugcat has a very high speed, however after a few ticks on the ground the speed becomes the same as a regular slide.

There is a window to extendedslideinstantpounce by pressing jump on the same tick as throw, and returning directional input to forwards the tick after. This only works if the extended slide begins on tick 15 or 16 of the slide. Doing it on tick 17 does an extendedslideinstantspin instead.

There is a window to extendedslidejump by pressing jump during ticks 2 through 26 (after the throw input).

There is a window to extendedslidepounce or extendedslidespin by pressing jump during ticks 27 through 31 (after the throw input).

There is a window to slidethrow by throwing an item forwards on ticks 2 through 6(after the throw).

Performed from

slide

Allows for

slidethrow

Chains to

extendedslidejump, extendedslidespin, extendedslideinstantpounce, extendedslidepounce, extendedslideinstantjump, extendedslideinstanthop


Gifs

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