Description
When slugcat becomes airborn without use of the jump button, there is a 4-tick window after leaving the ground to hop by pressing jump. There is an equivalent window for a walljumptype, with 14 ticks within which slugcat is still able to jump after leaving a wallslide.
Notes
The variables in code which account for this are canJump and canWallJump. They are set to 5 and 15 respectively when in contact with the floor or wall respectively, and decrement by 1 every tick. While they are above 1 (due to jump activating 1 tick after pressing the jump key), slugcat is able to jump as normal. They are set to 0 upon jumping.
Variants
coyotewalljump, coyotejump, crawlturnjump, extendedslideairjump, throwdoublewalljump, extendedcoyotejump, flippolemomentumjump, groundeddoublewalljump, jumppolemomentumjump, momentumwallhop, poleboostpolemomentumjump, polecoyotejump, polemomentumjump, slidepolemomentumjump
Gifs
Bulk









