Status: #toreview
Note Type: #movetype
Tags: #fundimentals, #intended

Air-Jump

Description

When slugcat becomes airborn without use of the jump button, there is a 5-frame window after leaving the ground to hop by pressing jump. There is an equivalent window for a walljumptype, with 15 frames within which slugcat is still able to jump after leaving a wallslide.

Notes

The variables in code which account for this are canJump and canWallJump. They are set to 5 and 15 respectively when in contact with the floor or wall respectively, and decrement by 1 every frame. While they are non-zero, slugcat is able to jump as normal. They are set to 0 upon jumping.

Variants

coyotewalljump, coyotejump, crawlturnjump, extendedslideairjump, throwdoublewalljump, extendedcoyotejump, flippolemomentumjump, groundeddoublewalljump, jumppolemomentumjump, momentumwallhop, poleboostpolemomentumjump, polecoyotejump, polemomentumjump, slidepolemomentumjump


Gifs

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