ctc

Description

There is a window to begin a crawl-turn-cancel by pressing up during ticks 2-5 of a crawlturn. Slugcat pops into the air and ends up in the standing state. Slugcat reaches slightly higher above the ground if the cancel is on the 2nd or 5th tick of the crawl-turn.

The second-tick variant of this move is automatically performed by doing a crawl-turn at a specific timing after a ledgepullup. This leads to a series of “ledge alternates” of crawl-turn moves, which act the same but have slightly simplified inputs.

Notes

If this move is performed such that the crawl-turn flops over an edge, and the crawl-turn direction is held, slugcat will accelerate down exponentially until reaching a floor, in a crawlturnfastfall.

For the tick-2 cancel, if down, jump and the direction slugcat is turning away from are pressed around 5 ticks after the crawl turn cancel begins, slugcat will shoot up ~6 tiles into the air due to an animation glitch. This move is called a crawlturnvault.

If the crawl-turn direction input is released after exactly 5 frames, this move can reach more than jump height without a jump input. However, due to the canJump value ending before this max height is reached, the highest crawl-turn jump is still only 1 additional tile without turnstorage.

Performed from

crawlturn, ledgepullup

Allows for

crawlturnfastfall

Chains to

crawlturnjump, crawlturnvault, crawlturncancelfly


Gifs

Ledge Alternate

Bulk