Description
Reaching a game over screen while a shelter is closing and getting to hibernation screen will make the game count as if multiple cycles have passed, with 16 at maximum.
Each frame that the player is dead in a closing shelter while the screen is fading to black adds another death onto the current save file. This means that all consumable items will have an increased chance of respawning next cycle.
Dying before the fade-out starts always grants the maximum 16x death multiplier. The cycle counts as a death, however, so the world state will be rolled back. It is likely that all consumables will respawn, since they act like 16 cycles have passed. Dying after the fade-out starts grants a lesser multiplier (although 16x is still achievable with frame-perfect timing), but saves the world state as if you had survived the cycle. Your karma and passage progress will act as if you had survived one cycle, then died once.
The same bug may be triggered by mashing the continue button when the “GAME OVER” prompt is up. Each time the button is hit will add another death to the save file, increasing the amount of food you get next cycle.