Description

While beeglitch is active, small creatures such as Snails and Squidcadas will become invisible and lose their AI if their originroom is unloaded while Slugcat is inside of a room transition pipe. Slugcat will still retain its grasp on the creature, but upon exiting any room transition pipe, an effect similar to a pinwarp will occur, and Slugcat will be launched towards (unsure. Consistent between rooms, is likely the position of the pipe where the creature was unloaded, or the position where the creature was first interacted with). This often launches Slugcat into geometry, possibly stunning it and making it drop the creature. The invisible creature is noticeably heavy, slowing down Slugcat’s movement, but has no gravity, as evidenced by where Slugcat’s hands are positioned while carrying it. Climbing a vertical pole while carrying a creature in this state triggers bellyglitch. Any creatures in this state can be returned to normal by loading both the room in which the creature was dropped and the creature’s origin room at the same time.

Large creatures such as Vultures can be brought to other rooms via batspears while beeglitch is active. In this case, the room where the creature was Batspeared becomes its origin room. A creature that is inside a pipe when their origin room is unloaded will vanish. This can be restored by loading both the room Slugcat was in when the creature’s origin room was unloaded and the creature’s origin room at the same time. Unloading a large creature’s origin room at any other point will cause a gamefreeze.

Notes

Performed from

beeglitch

Allows for

Chains to


Gifs

Bulk